Sebastian Camens

EulerRoom Equinox

Personal Work

3D scene to accompany online music performance. This animated scene was created to embody a visual representation of my music. Depicting a futuristic virtual space, which represents a somewhat not too distant, dystopian future. The scene was built using Blender, textured in Substance Painter, and animated in Unreal Engine 4.

Initially the scene was textured and rendered in Blender, but I decided to use Unreal as it would allow for fast rendering times, as there needed to be 30+ minutes of footage. I was also eager to try my hand at working in a game engine. I re-created all the textures in Substance Painter, and used a handful of Megascan assets from Quixel during the texturing process, using their damage and water leakage decals. I also used a few of the 3D scanned assets from Quixel to decorate the landscape in Unreal.

Disciplines

3D Art, Motion Design

Year

2020

©2024 Sebastian Camens